Pengaruh Penggunaan Media Permainan Wordwall Terhadap Kemampuan Kognitif Anak Usia 5-6 Tahun

Authors

  • Salsabila Wibowo Universitas Islam Negeri Sumatera Utara, Indonesia
  • Raisah Armayanti Nasution Universitas Islam Negeri Sumatera Utara Medan, Indonesia

DOI:

https://doi.org/10.31004/aulad.v10i1.1763

Keywords:

kemampuan kognitif anak, media permainan wordwall, pembelajaran berbasis game, pendidikan anak usia dini

Abstract

Pemanfaatan media pembelajaran interaktif berbasis game-based learning sangat krusial untuk menstimulasi kemampuan berpikir konkrit sekaligus mengatasi kejenuhan metode konvensional pada anak usia dini. Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media Wordwall terhadap peningkatan kemampuan kognitif anak usia 5–6 tahun. Metode yang digunakan adalah pre-experimental dengan desain one group pretest-posttest, melibatkan 18 anak Kelompok B melalui teknik total sampling serta instrumen lembar observasi terstruktur. Analisis data dilakukan menggunakan statistik deskriptif, Paired Samples T-Test, uji Wilcoxon, dan perhitungan N-Gain Score. Hasil penelitian menunjukkan peningkatan rata-rata skor kognitif secara signifikan dari 6,50 menjadi 13,40 dengan efektivitas kategori tinggi (N-Gain 0,734; p<0,001). Implikasi penelitian ini menegaskan bahwa integrasi media Wordwall dapat direkomendasikan sebagai kebijakan kurikulum pembelajaran untuk mengoptimalkan stimulasi kognitif anak.

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Published

11-11-2026

How to Cite

Wibowo, S., & Nasution, R. A. (2026). Pengaruh Penggunaan Media Permainan Wordwall Terhadap Kemampuan Kognitif Anak Usia 5-6 Tahun. Aulad: Journal on Early Childhood, 10(1), 59–68. https://doi.org/10.31004/aulad.v10i1.1763